Heavy Fighting

Jump to Rapier and C&T

Conventions for An Tir West War 2023:
1) Weapons are limited to 9′ in length.
2) No Plate is Proof – Battles will alternate between with and without missile combat so everyone can have fun.
3) Death from Behind and Death on the Ground will be allowed with the following statement: “It is highly encouraged that you face your opponent before dispatching them while keeping in mind and perpetuating the notion that this is one of the most problem-free and fun wars around. This is a way in which we foster that.” There will also be a demonstration before fighting begins each day.
4) Sides will be evened at Their Majesties West, An Tir and/or the Scenarios Directors discretion.

General Schedule Each Day: Thursday, Friday, and Saturday
8:30am Missile Inspection Begins
9:00am Armor Inspection Begins
9:45am Muster, Words from The Crowns and Marshals, Headcount
10:00am War Scenarios Begin
~2:00pm Last War Scenario for the day begins.

War Scenarios for the day will be presented on the war field each morning.

Rapier and Cut & Thrust

Jump to Descriptions

Rapier considerations for An Tir West War 2022:
In An Tir a cut can be valid if it has percussion so long as it has the appropriate amount of draw. Of course one should limit the percussive elements. In the West, percussion invalidates a cut. To perform a cut the blade must be placed and then pulled or pushed across the body.

To resolve this, we ask everyone for grace. An Tirian fighters should try their best to place and cut. They should also expect that cuts they felt were valid may not be taken due to this difference in blow calling. For West fighters, be generous when determining whether a blow was percussive or not. Also, if you receive a blow that is delivered with percussion, know that your opponent is not trying to be dangerous.

With this though, remember that if a blow has enough percussion to be dangerous and injur the opponent, it is always invalid under society rules and is not allowed. Anyone hitting with excessive force will be sanctioned.

Cut & Thrust considerations for An Tir West War 2022:
In An Tir, any blow received ends the fight. To recognize that a head shot is more deadly than a hand shot the greater blow convention is used where a death by head shot is superior to a death by limb shot.

In the West, blows to limbs are treated the same way as in rapier where a hit to the arm disables the arm and a hit to the leg disables the leg.

We will resolve this by discussing ahead of time for each tournament and melee what the rules will be. In a tournament, any two fighters can agree to use either rule set as desired. In a melee everyone must use the same rule set. We will determine based on how many fighters are present and will probably switch it up.

The other Cut and Thrust difference is the armor standard. In An Tir, fighters must wear rigid knees and rigid elbows.
In the West fighters must wear padded elbows and do not have any requirement for knee armor.

Everyone will wear the armor that their kingdom authorized them with. Fighters from An Tir must ensure that they are not delivering excessive blows to their opponents. Fighters should not have relied on armor to keep their opponent safe in the past and must recognize that the opponent is not wearing that armor on the field.

TLDR: Try and be considerate with how you deliver and take cuts.
We will discuss how C&T limbs work.
West wears less armor in C&T, be aware of that.

Scenario Descriptions

Approximate Daily Schedule
9am muster and armor inspections
9:30 warm-up melee start
10:00 main scenario A
10:45 main scenario B
11:30 fun scenarios
12:00 lunch break
13:00 Tourney A
14:00 Tourney B
16:00 End the day

“The West vs. An Tir War: A Battle for Glory and Honor!”

Day 1: Wednesday(C&T)/Thursday(Rapier)

The Great Raid (Resource Gathering): The drums of war echo across the open plains as the Kingdoms of West and An Tir clash for valuable resources. Bravery, strategy, and speed are the keys to victory in this desperate race against time. Will you hoard riches for your kingdom or will your enemies plunder them away?

Flags of Dominion (Capture the Flag): The battle moves to the treacherous terrain of the broken field where cunning and agility reign supreme. Four flags stand at the heart of the conflict. Can you storm the enemy lines, seize their flags, and hold your ground? Every flag captured is a step closer to dominance!

Day 2: Friday(C&T)/Saturday(Rapier)

Hilltop Hold (King of the Hill): As dawn breaks on the second day of war, a critical stronghold emerges amidst the chaos – the hilltop. Occupying this vantage point could turn the tide of the war. Will you be the one to lead your forces to victory and hold the hill against all odds?

Final Stand (Last Team Standing): As the sun begins to set, the open field becomes the stage for the final, decisive battle. With limited chances of resurrection, every life counts. Will you stand your ground, vanquish your enemies, and emerge as the last team standing, or will you fall in the pursuit of glory?

Prepare for the grand spectacle of war, camaraderie, and competition. Step into the fray and etch your name in the annals of history. The West vs. An Tir War awaits you!

Small Melees

Zombie Battle
Survive the apocalypse in our thrilling Zombie Battle! Begin as a human and fight off the growing zombie horde. Remember, only a well-placed blow to the head can take them down. But beware, one touch and you’ll join the undead ranks. Will you survive or turn into a brain-hungry zombie?

Grand Melee
Brace yourself for the grandest of battles – the Grand Melee. Enter the field with all other fighters, and battle it out until only one warrior remains standing. Will you be the last one standing amidst the chaos?

Team Melee
Unleash your inner strategist in our exciting Team Melee event. Form a three-person team and face off against other teams. Coordinate, strategize, and fight until your team is the last one standing. Can your team outlast the others?

Rabid Bear Pit
Test your endurance in our Rabid Bear Pit tournament! Defend your position against a growing number of challengers as you strive to take down as many opponents at the same time as possible. How many can you defeat before they overwhelm you?

Hold the Bridge
Stand your ground in our Hold the Bridge event! With a team of up to five fighters, defend your bridge against waves of attackers for as long as you can. How long can you maintain your fortress against the onslaught?

Kill the Killer
Revenge is sweet in our Kill the Killer event! Fight against everyone and remember, if you’re killed, you can get back into the game if your killer is taken down. The game ends when one fighter has personally vanquished all others. Will you be the ultimate survivor?