Heavy fighting | Tournaments | Rapier | Archery | Equestrian | Youth combat

Color Key: Rapier Cut and Thrust Heavy Fighting Equestrian Archery Thrown Weapon Grand Court
               
SCHEDULE (updated as of 8am June 7th)
Tuesday,
July 4
War Field: Castle / Bridge / Bales War Field: Woods / Broken Field Town Square Equestrian Arena Archery Field Thrown Weapon Quest Trail
7 - 8 am Open Riding  
8 - 9 am
Set-up finalized. RR, IKAC, SSAC, as marshals are available
 
Open Trail Riding
9 - 10 am Warfield Set-up  
10 - 11 am Set-up
Open Quest / Trail Ride
11 - 12 pm Practice / Instruction
12 - 1 pm
1 - 2 pm
2 - 3 pm  
3 - 4 pm Practice / Instruction
4 - 5 pm
Early Bird Tournament
& Games
5 - 6 pm
6 - 7 pm
Equestrian Meet & Drink & Greet & Tack Swap.
 
7 - 8 pm  
8 - 9 pm Open Riding  
 
Wednesday, July 5 War Field: Castle / Bridge / Bales War Field: Woods / Broken Field Town Square Equestrian Arena Archery Field Thrown Weapon Quest Trail
7 - 8 am Open Riding  
8 - 9 am
RR, IKAC, SSAC, as marshals are available
 
Mounted Archery
9 - 10 am Various Heavy War Scenarios Wood Joust set-up practice  
10 - 11 am
Rapier Melee Warm-up Games
Mounted Combat & Ross Fechten
Pract/Inst/ Tournament
Open Quest / Trail Ride
11 - 12 pm
12 - 1 pm Lunch / Open riding / Set-up
1 - 2 pm
Rapier Gauntlet
Meet A Pony
Grand Archery Tournament 1: Heraldic War! AnTir vs West targets
 
2 - 3 pm Wood Joust Demo
Mounted Archery
Pract/Inst/ Tournament
3 - 4 pm
C&T Boat Tourney
4 - 5 pm
Ride for a Prince
& Games
5 - 6 pm
6 - 7 pm
Foam Joust Training & Practice Mounted and Armored
 
7 - 8 pm  
8 - 9 pm Open Riding  
 
Thursday, July 6 War Field: Castle / Bridge / Bales War Field: Woods / Broken Field Town Square Equestrian Arena Archery Field Thrown Weapon Quest Trail
7 - 8 am Open Riding  
8 - 9 am
Mounted Combat Scenarios: Melee, Castle Battle
Equestrian Gaming
RR, IKAC, SSAC, as marshals are available
 
Mounted Archery
9 - 10 am Various Heavy War Scenarios  
10 - 11 am Various Heavy War Scenarios
Mounted Archery Competition
Pract/Inst/ Tournament
Open Quest / Trail Ride
11 - 12 pm C&T: Warlord Melee Rapier Round Robin Tourney
12 - 1 pm Lunch / Open riding / Set-up
1 - 2 pm Round Robin C&T Tourney Meet A Pony
Grand Archery Tournament 2: Bejeweled Shoot!  Target gems for score
 
2 - 3 pm
Wood Joust Practice
Pract/Inst/ Tournament
3 - 4 pm
Period Combat Tourney
4 - 5 pm
Mounted / Ground combat / maneuvers discussion
& Games
5 - 6 pm
6 - 7 pm
Ride for a Prince
 
7 - 8 pm  
8 - 9 pm Open Riding  
 
Friday, July 7 War Field: Castle / Bridge / Bales War Field: Woods / Broken Field Town Square Equestrian Arena Archery Field Thrown Weapon Quest Trail
7 - 8 am Open Riding  
8 - 9 am
Mixed Infantry/cavalry maneuver experiment
Equestrian Gaming
RR, IKAC, SSAC, as marshals are available

Wyewood's Nefarious Novelties Shoot, time TBA
 
Mounted Archery
9 - 10 am Never Won a Tourney  
10 - 11 am Various Heavy War Scenarios
Double Elimination Tourney
Chariot Archery
Pract/Inst/ Tournament
Open Quest / Trail Ride
11 - 12 pm
12 - 1 pm Lunch / Open riding / Set-up
1 - 2 pm Native Forces/Line Melee Woods Battle? Meet A Pony  
2 - 3 pm
Naval Combat Melee
Mixed Wood & Foam Joust Tournament
Pract/Inst/ Tournament
3 - 4 pm
4 - 5 pm Mixed Joust Finals
C&T Double Elim
Buskashi
& Games
5 - 6 pm
6 - 7 pm
Ride for a Prince training class
 
7 - 8 pm
Torchlight Fights Prize Tourney
 
8 - 9 pm Open Riding  
 
Saturday, July 8 War Field: Castle / Bridge / Bales War Field: Woods / Broken Field Town Square Equestrian Arena Archery Field Thrown Weapon Quest Trail
7 - 8 am Open Riding  
8 - 9 am  
Open Trail Ride
9 - 10 am Various Heavy War Scenarios C&T: Team Melee  
10 - 11 am
Hardcore Mode
Grand Archery Tournament 3: Pirate Treasure!
Pract/Inst/ Tournament
11 - 12 pm Arena Closed
12 - 1 pm  
Range Tear-down
Trails Closed
1 - 2 pm Purgatory Melee    
2 - 3 pm Zombie Melee
Cancer Research Tournament
  Tear-down  
3 - 4 pm Small Team Melee    
4 - 5 pm      
5 - 6 pm      
6 - 7 pm  
7 - 8 pm
GRAND COURT
   
8 - 9 pm    
 
Sunday, July 9 War Field: Castle / Bridge / Bales War Field: Woods / Broken Field Town Square Equestrian Arena Archery Field   Quest Trail
7 - 8 am Warfield Clean-up,
Castle Pack-down
   
8 - 9 am    
9 - 10 am      
10 - 11 am  

A word about Drones and Horses: Drones are a popular way of capturing the action on the war field and at the different competitions that will be at the war. They allow you to get a perspective that cannot be captured from the ground and we all enjoy watching the action later, but our equine companions do not get any of that. To them the buzzing, flying, un-natural thing is just wrong and almost certainly a danger. In the last year there have been several occurrences at SCA and other events where a drone has panicked a horse and resulted in injury to the rider and placing the people watching in danger. Please keep your drones well away from any horse, being ridden or not, and absolutely, do not fly it within 30+ meters (30 yards) of any part of a field where horse activity of any type is occurring, even if that distance exists on the activity field between the drone and the horse do not bring your drone onto any part of the field the horse activity is happening on. For other SCA photography and filming policies, click here.

Heavy War scenarios

Official battle scenarios are Thursday, Friday, and Saturday 10am to approximately 2pm.

This year we will be running a series of fast paced but short battle scenarios. We are hoping to run between 16-20 scenarios each day. Most scenarios will not be resurrection battles, the frequency of the scenarios should allow plenty of fighting. Most scenarios will be fought in a series of four battles with archery included every other battle or as often as safety allows. Between each battle of a series there will be a 5-10 minute break. Between each series there will be a 20 minute break.

Plate is proof to arrows. Plate is defines as Metal that covers a minimum of 4" x4" or 16" continuous coverage. Other weapon and armor requirements are determined by the laws and restrictions of the individual fighters' home kingdom.

We will start each day with a series of open field battles.

 Each day will also have timed castle battles. The attackers will have unlimited resurrections and the defenders will have no resurrections. Archery will be in every other battle. Each side will have 2 attempts for attacking and defending.

Crossroads battles, bridge battles, broken field battles, etc. will also be included each day per time and setup ability.

Each day will end with a series of 2-4 open field battles.

Friday there will be restricted weapons battles, including battles with no 9' spears, please bring weapons accordingly. We are sharing the war field this year and thus the vagueness of official order of battle. Each day will start with a review of scenarios.

tournaments

CANCER RESEARCH TOURNAMENT
Greetings Unto the Knowne World,
     All heavy combatants are invited to participate in the fourth annual fundraising tournament at West / An Tir War to benefit the Providence Cancer Center.
     For a $10 entry donation you will have the opportunity to fight for the honor of your consort, win a fantastic prize, and support cancer research. Consorts, I invite you to inspire your fighter by standing at their side. Prizes will be awarded for over all winner, most chivalric fighter, most inspiring consort, and highest single donation. The first fifty entrants will also receive a hand cast token. (Any remaining tokens will be sold for $5 each.)
     We are also seeking lists people, marshals, and heralds. Please let me know if you are available to support the tournament in this way.
     Come support your favorite fighter! Witness acts of chivalry and inspiration! Kick cancer to the curb!

What: Cancer Fundraising Tournament
When: 2:30 pm Saturday
Where: Town Square
Why: Because cancer sucks!

(To donate without participating in the tournament please go to https://finishcancer2017.everydayhero.com/us/mandy)
In Service, Baroness Ula Brennasdottir, OP

Rapier & Cut and Thrust activities

While our list of Rapier and Cut and Thrust Activities for War this year are still preliminary and dependent on war field space and schedule fluctuations, we wanted to provide a sneak peek on some of the activities planned:

Rapier Tournaments
  • Hardcore Mode Tournament – A single elimination tournament where all wounds are kept to the end, including the finals! Prove that the Art of Defense does in fact require a good defense.
  • Standard Double Elimination Tournament – Come prove your skill in a standard double elimination. Bring your best weapons combination.
  • Never-won-a-tourney Tournament - The format for this tournament will be dependent on number of entrants, but most likely a double or single round robin. Entrants may not have won an official rapier tournament before (practice tournaments at your local practice do not count).
  • Early Bird Tournament – Come warm up for a great week of fighting and friendship with a double round robin early bird tournament.
  • Rapier Gauntlet – This is a timed tournament. Each fighter will enter the field and will need to fight through 3 distinct scenarios. The goal is to get through all 3 fighters with the fastest time possible. If the fighters dies, they will need to return to the start point and rez. If they die 3 times, they will rez and move on to the next scenario.
  • Round Robin Tournament – This will be a standard single round robin tournament. Come get ALL THE FIGHTS! Field will be divided most likely into multiple fields and lists depending on number of fighters and available list-field space.

 

Rapier Melees
  • 3-part Boat Melee – This team melee will involve 1 round each of 3 different scenarios including a naval battle (bring your RBGs!), a beach battle, and a castle siege.
  • Zombie Melee – An open field melee game involving a “zombie” which can only be killed by head shot. All limbs, and kills, delivered by the “zombie” fighter turns all other fighters into zombies which join the horde. The scenario will be played several times with different starting “zombies.”
  • Purgatory – A team or open field melee with 2 fields of play. In this game, on the material plan, all kills count for points (those killed will report on their way to the 2nd field). In purgatory (where those vanquished go after they die), no kills count for points and fighters must defeat an amount of fighters equal to the amount of times they have died to go back to the material plane. This will be a timed melee with overall points awarded based on total kills minus total losses on the material plane.
  • Small Team Melees – various melee scenarios in small teams of 3.
  • Native Forces Melee – Standard native forces melee for all Kingdoms represented to demonstrate the might of their fighters.
  • Rapier Melee Warmup Games – We will play a number of games to warmup for War! We will run rabid bear pits, king of the hill (no rez grand melee), sno-ball tourney, and other scenarios which will get into the melee mindset.

 

Cut and Thrust Tournaments
  • Boat Tournament – 2 crews of fighters line up in this team tournament. 1 fighter from each crew meet and fight. The location where the fighters end up at the conclusion of their fight is where the next pairing starts theirs. The goal is to move the opposing crew’s team back to the start of their line and push them “overboard.”
  • Double Round Robin Tournament - This will be a double round robin tournament where each fighter will hold the field against all comers. The fights will be fought with a counted blows system.
  • Double Elimination Tournament – Come fight in a double elimination tournament to prove who is the best of the best
  • Period Combat Tournament – Come and demonstrate your knowledge and skill in a particular style or emulating a particular period master. Hosted by Alaryn Aecenstaeff, OWWS
Cut and Thrust Melees – Only open to those signed up to participate in the Official Melee Experiment
  • Team Melee – This will be a cut and thrust melee fought as teams. We will rotate the teams and play with a variety of scenarios and objectives
  • Warlord – We will use the standard warlord rules for this open field melee turned team melee. The melee wil begin as a free for all. As fighters fall to those that defeated them, they will join that team until, ultimately, 2 forces will meet in battle.

 

Shared Rule Set for An Tir West War 2017 – Rapier and Cut & Thrust

In an effort to accommodate both the Kingdoms of the West and An Tir, we will be using a shared rule set, first introduced in 2013:

  1.  All rules unless otherwise noted are to follow the Society Rapier Handbook and common sense. Fighters’ armor requirements follow their kingdom’s rules and the host kingdom’s weapon rules.
  2.  In rapier melee, to avoid confusion, any blow struck percussive can be discounted in rapier. Cuts in Melee would be defined as valid with 6” of draw or ¼ of the circumference of the limb, whichever is smaller. These would include Draw, Push, and Tip cuts.
  3.  In rapier one-on-one combat (tournaments and pick-ups), the individual combatants agree between themselves before the start of the bout what they are willing to safely take as a valid blow. This would allow for any type of cut as long as both parties agree to it before lay on. If a fighter doesn’t feel safe having percussive blows thrown at them, and makes it clear before the start of the bout, then in that bout any percussive blow will invalidate the action.
  4. If struck with a valid leg shot in rapier combat, fighters can knee walk. If unable to knee walk, they may choose to post, kneel, sit, or take the blow as a death.
  5. In Rapier, valid strikes to the hand will incapacitate the full arm.
  6. Bucklers will be limited to a 26” shield size.
  7. Rapier spears will not be allowed in either melees or tournaments.
  8. Cut and Thrust armor will be by kingdom standards but fighters are highly recommended to wear rigid hand and forearm protection as required in An Tir.
  9.  Cut and Thrust Melees are only open to members who have been selected by their kingdom marshal to participate in the melee experiment, in accordance with society rules.

 

Archery Activities

Dame Johanna, Archos Trewpeny, MIC – Target Archery --

(TENTATIVE SCHEDULE) Range open 10-4pm (or until court whichever comes first) earlier and later if enough marshals volunteer. Warranted Marshals who volunteer may help keep the range open all week. Depending on Marshals we may close for lunch. Those interested in becoming marshals are also welcome! Arrow flag flown at range when open for shooting.

Arrow Flag

***Each of the Grand Archery Tournaments will require 20 handbows or 6 crossbows for the scores to be officially part of your GAT score. You may shoot in one or all of them. GAT shoots are come and go but take about an hour to shoot depending on line density, so give yourself time to get your best score!

*Saturday’s Pirate GAT first on deck= best spots on target so sign up early in the week to get your personal target applied to the treasure map!

 

Youth Combat Activities

More Information Forthcoming.

Off to battle...