Heavy fighting | Tournaments | Rapier | Archery | Equestrian | Youth combat

 

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Rapier & Cut and Thrust activities

 


Rapier and C&T scenarios for War!
Armor inspections and lists for Rapier tournaments will open at 10:30 each morning with a start time of 11:00. C&T lists and inspections will open at 1:30 with a start time of 2:00.

Melee scenarios will begin after noon each day
RBGs will be allowed in all melee scenarios.

Wednesday, July 3

Rapier: King of the Hill Meet and Beat- A chance for everyone to get a feel for the ground and stretch their travel weary limbs. Bring your best to this king of the hill style bearpit.

Thursday, July 4:

Tournaments
Rapier: Never Won a Tourney Tourney- An opportunity for the newer fighters to show their stuff. Double or single round robin depending on attendance.
C&T: Single Sword Challenge- Come test your mettle in a double round robin. One handed swords only.

Melees
Rapier: 3-Man Melees- Like the greatest swashbuckling trio in literature, yourself and two true companions must fight all comers with panache and daring.

Friday, July 5:

Tournaments 
Rapier: Double Elimination- Doubles are destructive in this tournament. Bring your best and remember that the best defense is not letting yourself get hit.
C&T: Double Elimination- Doubles are destructive in this tournament. Bring your best and remember that the best defense is not letting yourself get hit.

Melees
Rapier : Camp Raid Scenarios- You and your brave comrades must make a daring raid behind enemy lines. You will have several potential objectives of varying risk and reward. Points will be awarded for achieving objectives and the speed with which you accomplish them.

Saturday, July 6:

Tournaments
Rapier: Period Masters Tournament- A chance to show your research and practice of a historical style. In this double round robin you will declare your style and explain three principles that govern it. You will then hold the field against all comers while trying to demonstrate those principles to the best of your ability. Three judges will watch the fights and score you on a scale of 1-10 on how well you kept to the style. The highest scoring fighter and the fighter with the most wins will be recognized. 
C&T: Period Masters Tournament- A chance to show your research and practice of a historical style. In this double round robin you will declare your style and explain three principles that govern it. You will then hold the field against all comers while trying to demonstrate those principles to the best of your ability. Three judges will watch the fights and score you on a scale of 1-10 on how well you kept to the style. The highest scoring fighter and the fighter with the most wins will be recognized.

Melees
Rapier: Native Forces Battle- An all out melee between the forces of both kingdoms

Special Tournament
Rapier: Torchlight Cloak and Dagger Tournament- In the flickering of torchlight ruffians and rogues muffle themselves in cloaks and engage in the subtle and vicious art of knife fighting. Double round robin, daggers and cloaks only.

I hope too see many bright blades and smiling faces!

YIS,
Samwell Langdon, MIC

Shared Rule Set for An Tir West War 2019 – Rapier and Cut & Thrust

In an effort to accommodate both the Kingdoms of the West and An Tir, we will be using a shared rule set, first introduced in 2013:

  1.  All rules unless otherwise noted are to follow the Society Rapier Handbook and common sense. Fighters’ armor requirements follow their kingdom’s rules and the host kingdom’s weapon rules.
  2.  In rapier melee, to avoid confusion, any blow struck percussive can be discounted in rapier. Cuts in Melee would be defined as valid with 6” of draw or ¼ of the circumference of the limb, whichever is smaller. These would include Draw, Push, and Tip cuts.
  3.  In rapier one-on-one combat (tournaments and pick-ups), the individual combatants agree between themselves before the start of the bout what they are willing to safely take as a valid blow. This would allow for any type of cut as long as both parties agree to it before lay on. If a fighter doesn’t feel safe having percussive blows thrown at them, and makes it clear before the start of the bout, then in that bout any percussive blow will invalidate the action.
  4. If struck with a valid leg shot in rapier combat, fighters can knee walk. If unable to knee walk, they may choose to post, kneel, sit, or take the blow as a death.
  5. In Rapier, valid strikes to the hand will incapacitate the full arm.
  6. Bucklers will be limited to a 26” shield size.
  7. Rapier spears will not be allowed in either melees or tournaments.
  8. Cut and Thrust armor will be by kingdom standards but fighters are highly recommended to wear rigid hand and forearm protection as required in An Tir.
  9.  Cut and Thrust Melees are only open to members who have been selected by their kingdom marshal to participate in the melee experiment, in accordance with society rules.

Heavy War scenarios

 

An Tir West War Scenarios (2019)

As worked out by the Crowns of An Tir and The West

This war has been for fun and bragging rights in the past, and we are keeping it that way this year. Have fun and fight hard!

CONVENTIONS FOR THE WAR

  1. Rapier and heavy will be fighting the same scenarios, switching the field for each scenario except the town and river crossing. Those will be fought at the same time, rapiers on the bridges and heavy in the town. Rapiers and heavy will then switch and fight again.  This gives time for each group to take water and to have missiles checked. There shouldn’t be a lot of standing around. Fighters will have to help by paying attention and being where you should be when you should be. 
  2. Rubber band guns (RBG) will be used in every rapier battle.
  3. Missile weapons will be used in every heavy battle except the bridge battles and town battle.
    • Fathead2 experimental missile combat blunts are NOT authorized for use at this An Tir/West War.
  4. NO KILLING FROM BEHIND. We will have a meeting to explain about engagement.
  5. We will be fighting for three days (Thursday, Friday and Saturday). Each set of scenarios will be fought each day, with sides switching positions on the battlefield.
  6. Weapon length:
    • Thursday:        All weapon lengths, up to 9 foot pikes.
    • Friday:             Only weapons 6 foot and under
    • Saturday:         All weapon lengths, up to 9 foot pikes.

       DAILY SCHEDULE

Each day (to be adjusted if needed, but start of fighting is 10:30)

10:00 Heads up muster on the field & head count please be there this is    important.

10:30   Resurrection battle 

12:00   Town battle heavy fighters

River crossing (bridges) rapiers fighters

12:30   Town battle rapiers fighters

River crossing (bridges) heavy fighters

1:00     Broken field

1:45     Broken field delayed entry

2:30     Assault battle

3:30     Hill zombies

7:30     Commanders and marshal meeting royal pavilion. Thursday and Friday night for the next day. Crown representative required, should last no more than 30 minutes.

SCENARIOS

  1. Resurrection/bean counting. A jar at each castle. Beans are removed so you can resurrect, the cost is dependent on your rank.
    1. Missile weapons - yes.
    2. Start at each castle.
    3. Fight in the area between the castles, resurrect at the castles.
    4. Cost for resurrections:
      1. Fighter is one bean
      2. Knight two beans
      3. Royal peer 4 beans
      4. Sitting Royal 8 beans
    5. When the jar is empty no more resurrections.
    6. Last man standing (unknown number of beans per jar, between 6 and 10 time the number of fights). Resurrections at the flag only, please be respectful to the people manning the point.
  2. Town battle    
    1. Missile weapons – no.
    2. Just the area between the two bridges.
    3. Start just inside each bridge on opposing sides.                   
    4. Last man standing.
  3. River crossing (bridges)
    1. Missile weapons - no.
    2. Bridges (2) not completely within sight.
    3. One army on the north side and one on the south side.
    4. Last man standing.
  4. Broken field battle
    1. Missile weapons - yes.
    2. Start at each opposing castle.
    3. Area includes river, castle and town.                        
    4. Last man standing.
  5. Delayed entry Broken field battle.
    1. Missile weapons - yes.
    2. Start at each opposing castle.
    3. Area includes river, castle and town.
    4. Start with 20 fighters then every 20 seconds 10 more fighters until the all the forces are deployed. 
    5. Last man standing.
  6. Assault battle
    1. Missile weapons - yes.
    2. Area includes town gate, town, keep gate, and keep, each in succession.
    3. The defenders start at the town gate that is the east wall, and will resurrect at the town well, then resurrect to the keep gate and finely resurrect to the keep.
    4. The Forces Outside (attacking) will have unlimited resurrections at the flag that will advance as each section becomes controlled.  First at the east castle, when each section is controlled the flag will move forward to the town wall, then the town well, and finally the keep wall.
    5. This is timed to see how fast the attackers can take the keep. 
    6. Same area as the broken field.  The east bridge becomes a town gate and the wall section can be fought over. The town is a town.  The west bridge becomes a keep gate and cannot be fought over only through the wall gate. Then there is the inner keep that must be cleared. 
  7. Hill fights for the children. 
    1. This is the last organized battle for each day.  Both sides combine to attack the hill. Children are going to throw “rocks” (TP rolls with one layer of duct tape) at the attackers. This is for the children - no fighter is going to make it to the top of the hill alive.

tournaments

CANCER RESEARCH TOURNAMENT 2019

Greetings Unto the Knowne World,

All heavy combatants are invited to participate in the SIXTH annual fundraising tournament at West / An Tir War to benefit the Providence Cancer Center.

For a $10 entry donation you will have the opportunity to fight for the honor of your consort, win a fantastic prize, and support cancer research. Consorts, I invite you to inspire your fighter by standing at their side. Prizes will be awarded for over all winner, most chivalric fighter, most inspiring consort, and highest single donation. The first fifty entrants will also receive a unique token. (Any remaining tokens will be sold for $5 each.)

We are also seeking lists people, marshals, and heralds. Please let me know if you are available to support the tournament in this way.

Come support your favorite fighter!

Witness acts of chivalry and inspiration!

Kick cancer to the curb!

What: Cancer Fundraising Tournament
When: Saturday, July 6 after war scenarios
Where: Town Square
Why: Because cancer sucks!

(To donate without participating in the tournament please go to https://app.mobilecause.com/vf/FINISHCANCER/UlaPaulsen)

In Service,
Baroness Ula Brennasdottir, OP

 

Archery Activities

THURSDAY, FRIDAY, SATURDAY 2019

9 am.           Range opens

10 am.         Archery contest begins

Noon.          Approximate end of contest

12:30 pm.   After reset…..open range

5 pm.            Range closed for dinner Unless there is a marshal to run it.

Youth Combat Activities

To all that are going to Antir/West war. There will be youth combat.

Antir and West Kingdom Youth be ready to cross swords and raise shields against one another.

Youth Combat War Scenarios will be at 4:30pm on Friday on the war field.

Then Saturday at 1:00pm Youth Combat Tournament in the Town Square. Youth will be able to battle one on one in Antir/West tournament before the Cancer Tourney.

Come watch the future of the SCA

Off to battle...